B.Y.O Compliance: Recent Cases Show Why Brands Can’t Rely on Platform Compliance When Engaging with Kids and Teens

Big Tech is yet again facing heightened scrutiny for the way it is handling children’s data.  TikTok faces a legal battle with the DOJ after allegedly repeatedly violating the Children’s Online Privacy Protection Act (COPPA) and a 2019 Federal Trade Commission (FTC) consent decree.  According to the lawsuit, TikTok… Read More

5 Things Every Brand Needs to Know about Gaming Avatar Customization

In 2023, the average Roblox player amended their avatar eight times a day. That number will be higher again in 2024, and not just because the items available are becoming cooler, higher fidelity, and more widely available. Firstly, there are all kinds of ways that a player can amend their… Read More

New Report! Leveraging Gaming for Brand Affinity

Gaming platforms like Fortnite are THE key to engaging kids and teens. In partnership with WPP, our new report Leveraging Gaming for Brand Affinity explores the gaming ecosystem, offering a wealth of insights on how to build genuine connections with young audiences. Key insights inside: The… Read More

Gaming industry leaders Gamefam and SuperAwesome join forces to bring brands successfully to the metaverse

Gamefam, the leading metaverse strategist and developer, and SuperAwesome, the experts in effective youth engagement, are excited to announce their partnership. The partnership sees the industry heavyweights join forces across multiple fronts including: offering brands a holistic metaverse strategy, executions that build… Read More

The Big-Little Family Influencers: How to Harness the Power of Family Co-viewing to Effectively Engage Pre-schoolers

Pre-school brands are navigating a new era, one where the influence of tech-savvy youngsters extends beyond mere toy preferences, impacting entire family purchasing decisions. SuperAwesome’s new research found that a whopping 95% of parents acknowledge their pre-schoolers’ influence on what they buy for them, and 85% say they impact what… Read More