PopJam is our COPPA and GDPR-K compliant, safe-social content platform built specifically for kids. It’s used by hundreds of brands, content-owners and YouTubers to interact directly with under-13s as an alternative to platforms like Facebook, Instagram and Snapchat (which aren’t designed for kids). Read More
At SuperAwesome, we build technology that makes the internet safer for kids. Every month, we handle requests from hundreds of millions of kids located all around the world. These kids use their devices moderately in the morning, a little bit during the day, and a lot in the evening. As a result, we had to build highly scalable systems that would respond automatically to that demand.
This post explains how horizontal auto-scaling can be achieved using the tools offered by Kubernetes and its ecosystem (and won’t cover other kinds of auto-scalers like the Vertical Pod Autoscaler). Read More
Click here to listen! In Episode 5 of #KidTech LEGO’s Senior Global Director for Digital Consumer Engagement, Rob Lowe, discusses LEGO Life, their groundbreaking social network for kids with SuperAwesome’s Dylan Collins. In a must-listen episode for anyone in the toy industry, Rob talks about how LEGO… Read More
Last week I talked about our financials in an interview with Dean Takahashi at Venturebeat. In 2018 SuperAwesome hit a revenue run-rate of $64m. This year we’ll take that same measure to almost $100m. Every month our various kidtech products are powering safe, private digital engagements for over 500m kids as they play games, watch videos and engage with their communities online. Read More
Click here to listen! In this episode of #Kidtech, Dylan talks with Yonatan Raz-Fridman, the co-founder of Kano one of the biggest brands in the kids DIY technology sector. Raz-Fridman, now CEO of Sosu and Dylan discuss a range of topics including whether Silicon Valley really… Read More
Click here to listen! In this episode of #Kidtech, Nick Walters, founder and CEO of Hopster, the global play and learning platform for preschoolers, talks to Dylan about creating the highest-grossing kids app in the UK. Nick, whose platform helps kids learn through the stories they love,… Read More
The WIT Wonder Women Awards is an annual celebration of the industry’s most remarkable leaders and change-makers. This year, SuperAwesome is extremely pleased to have one of our most remarkable women nominated under the Marketing/Public Relations category. Read More
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Did you know that in 2017 one in every three books sold in the UK was a children’s book? And did you know that only one percent of those books featured a person of colour as a protagonist?
In this episode of #Kidtech David Stevens, co-founder of Knights Of talks all things kids’ book publishing and (the lack of) diversity. David, who has over 15 years of experience in children’s content with Penguin, Scholastic and Brown Bag Films, also discusses why Kindle doesn’t work for kids, and how he’s keeping kids reading in an era of disruptive technology. Read More
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How do we focus screen time on quality over quantity? What’s the best measurement of engagement in children’s gaming? And whatever happened to Barbie Guitar Star?
Clark Stacey, CEO of WildWorks, the kids games developer best known for the Animal Jam series joins us on #Kidtech to tackle these questions. Read More
SuperAwesome was proud to be one of the 2000+ organisations supporting this year’s Safer Internet Day. Read More