Kids content creators need another online video platform

Last week I talked about our financials in an interview with Dean Takahashi at Venturebeat. In 2018 SuperAwesome hit a revenue run-rate of $64m. This year we’ll take that same measure to almost $100m. Every month our various kidtech products are powering safe, private digital engagements for over 500m kids as they play games, watch videos and engage with their communities online. Read More

#Kidtech Episode 3 : Nick Walters, Founder and CEO of Hopster

Click here to listen! In this episode of #Kidtech, Nick Walters, founder and CEO of Hopster, the global play and learning platform for preschoolers, talks to Dylan about creating the highest-grossing kids app in the UK. Nick, whose platform helps kids learn through the stories they love,… Read More

#Kidtech Episode 2 : David Stevens, co-founder Knights Of

Click here to listen! Did you know that in 2017 one in every three books sold in the UK was a children’s book? And did you know that only one percent of those books featured a person of colour as a protagonist? In this episode of #Kidtech David Stevens, co-founder of Knights Of talks all things kids’ book publishing and (the lack of) diversity. David, who has over 15 years of experience in children’s content with Penguin, Scholastic and Brown Bag Films, also discusses why Kindle doesn’t work for kids, and how he’s keeping kids reading in an era of disruptive technology. Read More

#Kidtech Episode 1: Clark Stacey, CEO Wildworks

Click here to listen! How do we focus screen time on quality over quantity? What’s the best measurement of engagement in children’s gaming? And whatever happened to Barbie Guitar Star? Clark Stacey, CEO of WildWorks, the kids games developer best known for the Animal Jam series joins us on #Kidtech to tackle these questions. Read More

Introducing #Kidtech: the new podcast series by SuperAwesome interviewing leaders from the digital kids sector

As the kidtech platform behind the scenes, we’re fortunate to interact with a huge range of people in our sector, from startup founders and toy industry legends to policy-makers and YouTube content creators. We thought it’d be great to hear their perspectives on our industry. So we’re very pleased to announce the launch of our podcast series, #Kidtech, hosted by SuperAwesome CEO Dylan Collins and featuring interviews with the people who are shaping the global digital kids sector. Read More

5 things we learned while refining Verifiable Parental Consent for kids apps

Apps and games that need to collect personally identifiable information (PII) from kids require the parents to give their consent. Given the sensitive nature of this information, we take extra measures to make sure that the parent of the child is really the one giving the consent. Under COPPA and GDPR-K, one of the ways to do so is by performing a credit card transaction for a small charge ($1). Here are some of the interesting things we’ve learned while iterating on our parental consent flows: Read More

Announcing our new Global HR Director: Sheenagh Rogers

Five years ago, SuperAwesome was five people in a room in the middle of London. At the time of writing, we’re now 134 people across London, NY, Chicago, LA and SF dedicated to making the internet safer for kids. If you’ve spoken to anyone who works here, you’ll probably know we think of SuperAwesome as a university, offering our team both personal and professional development opportunities wherever we can. As part of that commitment, we’re incredibly pleased to announce the appoint of Sheenagh Rogers as our Global HR Director. Read More