Learn three primary insights from gohenry’s Alex Zivoder and our tips to apply these learnings to your youth digital engagement strategy.
Developing a gaming strategy for young audiences: 3 learnings from our partnership with DreamWorks Animation
Learn why a gaming strategy is essential for entertainment studios, how we brought Spirit Untamed into the gaming ecosystem, and key learnings for entertainment brands to create immersive in-game experiences.
[Case study] How the BBC used SuperAwesome to effectively reach kids for their BBC iPlayer streaming service.
The BBC, a leading entertainment provider, was looking for a multi-platform partner that shared its safety and compliance ethics when it came to engaging under-16 audiences online.
How are youth approaching gaming and how can your brand engage with them safely and effectively? Get an overview of the under-16 gaming ecosystem, insights into what’s trending now and get practical advice on how you can use gaming as a kid-safe marketing tool.
3 predictions for the new normal and actions to remain competitive
4 insights from former Nickelodeon President Cyma Zarghami on how kids form personal connections with content
Learn four insights on the kids’ content landscape and why it is important to build authentic and emotional connections with young viewers.
Beauty brands must create safe video content to reach Young Teen audiences on the digital platforms where they are most likely to engage.
Learn how to quickly improve your kids digital strategy through differentiating your message, delivering in context, and implementing gaming experiences.
Lack of engagement with kids could trigger a wave of churn for video subscription services later this year
Kids are a critical audience for entertainment brands. SuperAwesome’s CEO, Dylan Collins, shares why streaming service platforms need to earn their respect and trust to remain in the family living room.