In this Women in Tech series, we’ll explore the career paths of various women at SuperAwesome, from engineers to product managers to everything in between.
At SuperAwesome, we build kidtech. Kidtech exists to make the internet safer for kids by ensuring kid-safe digital products deliver privacy and responsibility by design.
Culture is your company’s entire personality – from HR policies to how you conduct meetings, to work life balance, to mission and values to engagement.
Two years after joining SuperAwesome, Atena became the Engineering Lead for one of our biggest products, AwesomeAds, the only ad platform built for the global kids industry.
Jess’ passion for data analysis and the kids digital ecosystem has led her to her current position, leading our Market Strategy team across EMEA.
At SuperAwesome, we’re committed to ensuring team members grow and up-skill within their team, and the company as a whole. In this Women in Tech series, we’ll be looking at the career paths of various women working in tech within SuperAwesome – from engineers to product managers to everything in between.
SuperAwesome is pretty unique: we are pioneering the kidtech sector with an array of products at different maturity stages, and our engineers work seamlessly across the full stack. The concept of “production readiness” is highly influenced by the product we make, and by the culture and the people involved in designing, developing and maintaining the code.
At SuperAwesome, we’re committed to ensuring team members grow and up-skill within their team, and the company as a whole. Anna Birchall joined SuperAwesome as an intern in 2015, and became Head of Publisher Development in 2017. Since then, her appetite for knowledge and technical nous have caused her to pivot into Product Management. Here, she talks about how her career direction changed, and what she does every day to make the internet safer for kids.
For context, today our kidtech is used by hundreds of companies (and thousands of apps) all over the world to enable safe engagement with over half a billion kids every month. This is 100x bigger than what we were thinking in the beginning.
We were building something which doesn’t exist, in an industry that doesn’t exist, for an audience which wasn’t visible. These are five key lessons we’ve learned along the way.