This Data Privacy Week, we’ve launched a video to give developers a view of the kids’ digital compliance space and help them create fun, safe experiences.
[Case study] How Innersloth uses SuperAwesome’s Kids Web Services (KWS) to safely enable the best Among Us experience for its young players and their parents
Few online games have seen such a sudden and massive explosion in popularity as Among Us, developed by Innersloth. Innersloth used SuperAwesome’s Kids Web Services (KWS) to provide global parent verification and consent management flows in Among Us.
Young people are a powerful force for app and game engagement, but they are underserved in the digital space. Learn why KWS was created and how it is improving the kids digital ecosystem by supporting under-16 audiences, parents, and developers.
Emmet O’Neill, a well-known app developer and publisher in the kids space (LEGO DUPLO World), speaks with us about the kids app ecosystem and how Covid-19 is driving compelling trends.
Why parental consent unlocks more revenue and opportunities
Location-based games are poised for massive growth. This segment of the market is estimated to reach $285 billion in value by 2023. Not to be outdone, game developers (and tech giants) are weighing in with ever-more immersive experiences.
Chasing millions of installs is not the sole measure of success – how long users spend in your app and how often they come back is equally important. Push notifications are one of the most effective ways of increasing an app’s user engagement and retention rates.
Building apps in the kids space can sometimes seem complicated. There are many rules and legal requirements that do not exist when building technology for adults. Luckily, in most cases there are pretty easy solutions around, but they might not be as well known. I wanted to touch on one of those areas today: YouTube embeds.
Last week Google announced an update to their policies for kids’ apps in the Google Play store, with significant impact on kids’ publishers.