Dubit’s SVP of Global Trends, David Kleeman, recently sat down with us on #Kidtech to discuss children’s relationship with technology and digital media today.
A guide to leveraging game integrations to reach young audiences easily and safely
LEGO Group’s Regional President of Western Europe, Victor Saeijs recently sat down with us on #KidTech to explore how LEGO built and sustained such an iconic toy brand – and how the brand keeps today’s young audiences excited about LEGO products in an increasingly digital world.
[Case study] How Innersloth uses SuperAwesome’s Kids Web Services (KWS) to safely enable the best Among Us experience for its young players and their parents
Few online games have seen such a sudden and massive explosion in popularity as Among Us, developed by Innersloth. Innersloth used SuperAwesome’s Kids Web Services (KWS) to provide global parent verification and consent management flows in Among Us.
We believe that effective parent verification is essential for a safer internet. That’s why we’re making our KWS solution free for all developers.
Young people have become the most critical entry-point for brands seeking to establish long-term brand loyalty. Learn why.
Many marketers that aspire to reach Gen Z lack a strong understanding of this demographic. Learn why you must speak directly to the different cohorts within Gen Z — and specifically the most important segment, Young Teens (ages 13 to 16) — or risk falling flat.
Learn how online experiences for young people have evolved over time and how your brand should be thinking about reaching these audiences in today’s digital landscape.