The Solution
Leveraging SuperAwesome’s youth insights and gaming expertise, the brand executed a one-of-a-kind immersive gaming strategy, leveraging a custom digital world with community engagement, content creation, and amplification.
At the center of the experience was a custom-built Roblox game, complete with digital extensions of IRL products, easter eggs and retention loops, all of which generated ongoing content for the brand.
Partnering with some of the world’s biggest gaming influencers, SuperAwesome delivered over 400 pieces of creator content, generating over +55M impressions in 13 regions. This influencer activity enabled the brand to bring a Game With Me program to life, facilitating live gaming sessions between young audiences and their favorite influencers. This unique activation provided young fans with a money-can’t-buy, once in a lifetime experience.
To create buzz in an owned virtual community, the brand used a first-to-market branded PopJam Group, where fans had an established forum to talk about their shared interest and fandom for the toy.
Generating buzz and talkability around the Roblox experience involved repurposing influencer content cut-downs as ads and providing young girls with new game-forward ways to identify with the IP. The brand executed their media through SuperAwesome’s AwesomeAds and Kids Social Video, ensuring contextually relevant and COPPA-compliant delivery across popular kids destinations on mobile, web, YouTube and social.
This gaming execution was a massive hit. Recognizing the impact kids have on household toy purchases, this activation led to an uplift in brand awareness and purchase intent for the brand.